Tag Archives: Sword & Sorcery

Epées & Sorcellerie: Thieves and their correction

The Alea iactanda est blog has done a fantastic job of translating some of the new content from the 2nd edition of Epées & Sorcellerie from French into English. However I did notice a few inconsistencies in the text of the Thieves article (you can read it here) which led me to do a little digging. Part of the translation reads:

“In addition, when he is prowling about on his own, a Thief adds his attack bonus to the normal surprise chance (1-in-6). For example, a Level 4 Thief would have 2 chances out of 6 to surprise his opponents. Carrying a light source cancels this bonus.”

Attentive E&S players will no doubt recall that the surprise roll in the English 1st edition differs from the aforementioned one:

“If in doubt about the surprise, consider the probability of surprise in an unexpected meeting to be 2 chances in 6.”

So something’s amiss here. Not having the French 1st edition to hand, I consulted the relevant sections in the French 2nd edition:

“De plus, lorsqu’il rôde seul, un Voleur ajoute son bonus d’attaque à la chance normale de surprendre les monstres (1 sur 6). Par exemple, un Voleur de niveau 4 aurait 2 chances sur 6 de surprendre ses adversaires. Porter une source de lumière annule ce bonus.”

“En cas de doute sur la surprise, considérez que les probabilités d’être surpris lors d’une rencontre inattendue sont de 2 chances sur 6.”

One doesn’t need to be a cunning linguist to figure out that the inconsistency in the surprise roll is in the original French text. It is not through any fault of the translator.

But there is more dear reader!

The keen eyes amongst you will have noticed that the example given, is also flawed. A Thief doesn’t gain an Attack Bonus until level 5 according to the table in the French 2nd edition (see below).

Strictly speaking the conclusion of the example is correct – if the chance of surprise used is 2 in 6 as mentioned in the Surprise quote. A level 4 Thief has no Attack Bonus, so their chance of surprise is still 2 in 6. However the 1st sentence in the example says that the normal chance of surprise is 1 in 6, so this makes the whole example unhelpful.

So for this paragraph to be consistent with rest of the text it should really be:

“In addition, when he is prowling about on his own, a Thief adds his attack bonus to the normal chance to surprise monsters (2 in 6). For example, a Level 5 Thief would have 3 chances out of 6 to surprise his opponents. Carrying a light source cancels this bonus.”

But of course there’s always the possibility that the standard surprise roll should indeed be 1-in-6. But upon referencing OD&D (Book III p9), I’d say that my proposal is probably correct.

“If the possibility for surprise exists roll a six-sided die for each party concerned. A roll of 1 or 2 indicates the party is surprised.”

I rest my case, M’lud.

Epées & Sorcellerie: TWOTW session 2

Although 3 of my regular players couldn’t make it today, I decided to push on with the E&S game to help while away the afternoon.

After witnessing Visimar, Psatan and Deroth legging it out of the decrepit chapel, Akuma, a thieving ex-militiaman, joined Oxonfrey in the crypt. After making a ghastly discovery in a locked casket (a dead ringer of her ladyship with a wet doll), they too did a runner! Exploring the old farmhouse was surely a better idea…

They decided to extinguish their torches and sneak in, but found it was rather dark inside. The house was all shuttered up and there was only a smouldering hearth to light their way. It didn’t take too long before they sensed that they weren’t alone. There were creatures in the walls, under the floorboards and in the shadows. Nasty little hairless rats with almost human faces. Akuma managed to skewer two of them with his crossbow. Oxonfrey decided to roast one at point blank range with his elemental force but the rat-thing got the better of him, biting his leg, his finger and then slashing his wrist causing him to pass out in a pool of blood. As it gloated, Akuma got a bead on the rat-thing so that when it turned on him, he managed to fire a bolt right through its shrivelled skin. Ooh-ya!

Thankfully Akuma is a civilized sort, and was able to apply his learned mind to saving Oxonfrey’s life. Maybe there is honour amongst thieves after all…

Epées & Sorcellerie rides again

Due to some of my regular RPG group being off on hols, we decided to leave the post-apocalyptic wastes behind and venture back in to the world of sword & sorcery with a session or two of Epees & Sorcellerie.

We met a lovely motley crew of adventurers in the previous session… a worn-out knight, a disgraced cleric, a light-fingered sorcerer and a mortician with heretical leanings. They’re surely on the righteous path to gold & glory… I introduced Origins from E&S2 to add a little extra flavour. Two of the party plumped for Decadent – no points for guessing which!

I shan’t go in to any detail of the adventure at this point as it’s still on-the-go at the mo, but suffice to say I think we all enjoyed session 1 and I’ve got plenty in the goody bag for next time.

I think my favourite thing about GMing is seeing NPCs and PCs come alive when they engage with each other. And having a good laugh when player’s plans go awry of course! More on that later…

Epées & Sorcellerie character sheet update

During the last session of Epées & Sorcellerie, one of the PCs stripped off his armour to try and rid himself of an infestation of bugs. It struck me that it’d be useful to have a place on the character sheet for unarmoured Armour Class and Movement. So I’ve altered those areas and uploaded a new version of the E&S character sheet to the Downloads page.

2016 Gaming Resolutions

As well as getting my wargames table up and running, I’d like to play a lot more RPGs in 2016. 12 RPGs in 12 months. Or at least 12 different settings.

Here’s a selection of RPGs from my library that I’d like to give an airing. It’s been a wee while since I rolled dem bones!

 

Barbarians of Lemuria: Mythic Edition Kickstarter

Barbarians of Lemuria

3 reasons why I love Barbarians of Lemuria RPG

When I was scouring the land for an RPG that would click with me, I was lucky enough to stumble upon Samwise7RPG and Webhead123’s video reviews of Barbarians of Lemuria on YouTube. Up until that point I didnt know exactly what I was looking for in an RPG but it quickly became clear that BoL ticked all my boxes. Here’s three of the reasons why BoL is my #1 RPG.

  1. The Career system is an extremely elegant way of modelling the many and varied types of occupations that a Sword & Sorcery hero might have tried their hand at. There’s no need for an overwhelming list of skills. If it’s likely that a hero has the ability to perform a certain task due to having a rank in a relevant career, then they can attempt it. Whether or not they succeed is of course another story!
  2. There’s no tedious beancounting when it comes to the experience system. At the end of a saga (a campaign of several adventures) players are awarded Advancement Points based on their tales of what they did with all their ill-gotten gains. If they hoard it or spend it selfishly they get 1 AP. If they blow the lot in an entertaining fashion they get 2 AP. And if they waste it all in a typically debauched binge but provide the GM with some story seeds for follow up adventures then they get 3 AP. What could be simpler and celebrate the S&S genre to boot?
  3. Magic is mysterious once more! There’s no pre-set list of formulaic spells. “So how on earth do you spellcast?” I hear you say. Well, first of all you decide on the nature of your spell and the GM assigns a casting cost based on the magnitude of the effects. If you don’t have enough magical power to cast the spell, then you can perform rituals and impose other requirements on yourself in order to make it less difficult to cast. Now that’s what I call magic!

Finding a game like this, that was not only rules light but supported the S&S genre, was a godsend. So I was over the moon when I heard that there’s currently a Barbarians of Lemuria Kickstarter project running for a brand spanking new edition chock full of Sword & Sorcery goodness. It has already smashed its initial funding goal and is well on its way to its 4th stretch goal of a full colour book. If you yearn for high adventure in a Sword & Sorcery world without the rules getting in the way, then I would recommend Barbarians of Lemuria wholeheartedly!

NB All backers receive a draft PDF of the rules upon supporting the project. So you will definitely get a return on your investment!

Here’s a summary of how the project is getting on:

Add-Ons

As well as the RPG book itself, there’s a whole stack of BoL Add-ons that you can sign up for if they take your fancy:

  • Reference Cards: Physical copy (at cost from RPGNow) of the Reference Cards. At current count the deck will include 14, 6″ x 6″ reference cards.
  • Bloodhunt!: Physical copy (at cost from RPGNow) of the Kickstarter exclusive adventure.
  • Creature Deck: Physical copy (at cost from RPGNow) of the Creature Deck. At current count the creature deck includes 58 creature cards.
  • Lemurian Tales: Physical copies (at cost from RPGNow) of the six adventures achieved from the 300 backers bonus stretch goal.
  • A3 Map of Lemuria: An A3 map of Lemuria (170gsm Silk) folded to A5.
  • Extra Book
  • Kickstarter Exclusive Hardcover

Investing in add-ons will help the project reach its stretch goals, so I’ve done my bit and snaffled as much loot as I could. I know I’d love to see the Mythic Edition be the best it can be after all the gaming pleasure that BoL has brought me.

For more information on the Barbarians of Lemuria Kickstarter visit the project page here:

https://www.kickstarter.com/projects/700903193/barbarians-of-lemuria-mythic-edition