
There’s a Yoon-Suin 2nd edition on Kickstarter just now. Includes 12 adventures sites apparently. And it’s funded already!
There’s a Yoon-Suin 2nd edition on Kickstarter just now. Includes 12 adventures sites apparently. And it’s funded already!
I’ve been toying with Hex Describe over the last few days. If you’re interested in creating randomly-generated content for RPGs it’s well worth a look. As a project I thought I’d try using it to create some NPC motivations for the Chanbara RPG – a really sweet game set in a fantastical Japan in the era of the samurai.
This list is completely randomly generated so it’s not perfect. But it’s a good demonstration of the utility of these kinds of tools for adventure creation. It’s seeded with content from the Chanbara rulebook (p41) with a few tweaks – namely the addition of place and NPC names, and including Associates as the NPC in question.
NB I think I’ve managed to iron out the most egregious bugs. I know the place names aren’t the best, and I haven’t bothered with NPC forenames for now. Gotta leave something for a rainy day.
#RPGaDAY2015
Day 1: Forthcoming Game I’m Most Looking Forward To:
Ruins & Ronin deluxe edition
http://swordplusone.blogspot.co.uk/2015/03/ruins-ronin-update-news.html
Remember to join in the conversation with the tag: #RPGaDAY2015. You can find out more information by looking on the Facebook page. And you can download the image with the topics direct from the Autocratik site here.
“…the practice of self-mummification, a gruesome process where monks from certain traditions prepare themselves to not decay after death through a combination of diet and consumption of poisonous herbs and embalming fluid.”
Possible origin story of living statues?
https://www.iflscience.com/technology/ct-scans-reveal-mummy-inside-statue/
Yokai.com is an illustrated database of Japanese yokai. What are you waiting for?
Here’s an interesting blog post about Jindai Moji (god age script) in ancient Japan. I’m sure the concept could be put to good use in fantastical Asian games.
http://celestialempire.blogspot.com/2014/12/jindai-moji.html
After much fun-packed deliberation here are my top 3 gaming picks of the year. I’ve highlighted the features that make them good games for me…
A card game that lets you choose different roles on each turn that each have different ways that they can influence play. This helps keep the game fresh and leaves room for strategy without being too heavy.
The first thing that grabbed me about this game was the fantastic character artwork. But don’t be deceived… under the surface lies a game of power struggles and backstabbing. Each ninja clan has a peculiar power and you can have several under your control. So there’s many ways to victory but none of them honourable!
I think the thing that I love the most about Munchkin is the way that it fosters player interaction, both cooperative and competitive. You can be negotiating an alliance one minute, and the next turn be sticking it to your buddy. But inevitably you’ll need a hand as you fight tougher monsters. The question is… will your fellow players help or hinder you? There’s lots of social to-ing and fro-ing in Munchkin but as it’s all wrapped up in a light-hearted game there’s no hard feelings at the end of the day. Great stuff!
Any game with a kaiju theme is going to catch my eye, but King of Tokyo is the best that I’ve played. It’s simple enough to be a good introductory game but provides good replay value with the sheer variety of cards that you can activate during your rampage.
Well that’s my favourite games of the year. Will any of them win the Golden Axe Award 2014? Only time will tell.
Cartographic representations of Edo period Japan created with a combination of traditional and digital techniques.