Tag Archives: Blogs

Epées & Sorcellerie: Thieves and their correction

The Alea iactanda est blog has done a fantastic job of translating some of the new content from the 2nd edition of Epées & Sorcellerie from French into English. However I did notice a few inconsistencies in the text of the Thieves article (you can read it here) which led me to do a little digging. Part of the translation reads:

“In addition, when he is prowling about on his own, a Thief adds his attack bonus to the normal surprise chance (1-in-6). For example, a Level 4 Thief would have 2 chances out of 6 to surprise his opponents. Carrying a light source cancels this bonus.”

Attentive E&S players will no doubt recall that the surprise roll in the English 1st edition differs from the aforementioned one:

“If in doubt about the surprise, consider the probability of surprise in an unexpected meeting to be 2 chances in 6.”

So something’s amiss here. Not having the French 1st edition to hand, I consulted the relevant sections in the French 2nd edition:

“De plus, lorsqu’il rôde seul, un Voleur ajoute son bonus d’attaque à la chance normale de surprendre les monstres (1 sur 6). Par exemple, un Voleur de niveau 4 aurait 2 chances sur 6 de surprendre ses adversaires. Porter une source de lumière annule ce bonus.”

“En cas de doute sur la surprise, considérez que les probabilités d’être surpris lors d’une rencontre inattendue sont de 2 chances sur 6.”

One doesn’t need to be a cunning linguist to figure out that the inconsistency in the surprise roll is in the original French text. It is not through any fault of the translator.

But there is more dear reader!

The keen eyes amongst you will have noticed that the example given, is also flawed. A Thief doesn’t gain an Attack Bonus until level 5 according to the table in the French 2nd edition (see below).

Strictly speaking the conclusion of the example is correct – if the chance of surprise used is 2 in 6 as mentioned in the Surprise quote. A level 4 Thief has no Attack Bonus, so their chance of surprise is still 2 in 6. However the 1st sentence in the example says that the normal chance of surprise is 1 in 6, so this makes the whole example unhelpful.

So for this paragraph to be consistent with rest of the text it should really be:

“In addition, when he is prowling about on his own, a Thief adds his attack bonus to the normal chance to surprise monsters (2 in 6). For example, a Level 5 Thief would have 3 chances out of 6 to surprise his opponents. Carrying a light source cancels this bonus.”

But of course there’s always the possibility that the standard surprise roll should indeed be 1-in-6. But upon referencing OD&D (Book III p9), I’d say that my proposal is probably correct.

“If the possibility for surprise exists roll a six-sided die for each party concerned. A roll of 1 or 2 indicates the party is surprised.”

I rest my case, M’lud.

Crossfire: introductory videos

You may have noticed that I’m a big fan of Crossfire, a WWII company-level wargame. If you’re interested in finding out why, then I’d recommend watching the following Crossfire intro videos courtesy of Lindybeige and Paul Ward (aka Matakishi’s Tea House). They should give you a good feel for some of the unique aspects to the game. I’ve compiled them into a playlist for your convenience.

Paul suggests some simple alternative houserules for close combat and tanks, which are worth contemplating if you aren’t keen on those sections of the rules-as-written. However I’d always recommend playing a game straight at first until you’ve got a handle on the experience that it’s trying to emulate.

Crossfire: small scenarios

Yesterday I played the first of Dick Bryant’s small scenarios for Crossfire as published on his Maximus Gluteus blog with my old sparring partner doppelgangdave. We tried “The Farm” and it was a surprisingly long and rather bloody fight, even on such a small table. In the final moments, the last surviving German rifle squad frantically rushed the bullet-holed barn and stuck it to the two defending Soviet rifle squads and their platoon commander. Iron Crosses all round!

It’s the first time I’ve had a minefield and a sniper on the table and it was fun to see those traps sprung. Sadly they were largely unsuccessful. I’ll get you next time Gadget!

Modifications

The scenarios are designed to be played on a 2’x2′ table with 15mm figures, but we were using 20mm figures so scaled up the layout to a 3’x3′ table and it worked out fine. We’ve been playing quite a few Ostfront games of late, but are still early in the war, so we decided to give the German attackers a medium rather than large mortar (in hindsight, this probably contributed to the length of the game). As we were both familiar with Crossfire, we made both sides Regulars (as suggested by Steven Thomas on the Steven’s Balagan blog).

In order to keep track of the hidden defenders, we used numbered maps courtesy of Steven’s blog, and a simple hidden unit sheet I knocked up, which you could use for any units you’d like to field. I’d recommend placing a numbered token on the tabletop next to each of the terrain features in sectors C+D to help streamline proceedings.

Crossfire Conundrum

As is not unusual when playing a relatively rules-light game like Crossfire, we came up against an unexpected situation… What happens when an HMG is close assaulted and there is a friendly 50mm mortar within 1 stand-width. Can the mortar assist the HMG in the close combat… and if so, how?

After a bit of humming and hawing we decided it could assist the HMG and made the following call on the close combat modifiers:

  • -2 as the HMG wasn’t assisted by a non-weapon squad
  • +1 because the 50mm mortar counts as an additional squad
  • Net result combat roll of D6-1

Double-checking the rules after the game, I think we made the right call.

8.3 HMGs / Crew Served Weapons
A Weapon that fights by itself or with a PC is -2 (plus any modifier for the PC). If it fights with another non-weapon Squad or a CC it fights normally (i.e. no -2) counting as an additional Squad.

2.2 HEAVY WEAPONS
These include Heavy weapons such as: Heavy Machineguns (HMGs), 81mm Mortars, and Infantry Guns (IG)… The term Squad will be used to describe game procedures that apply equally to both Squad and Heavy Weapons stands.

8.3 Close Combat Modifiers
Each Squad Larger: +1 for each additional Squad (PCs / FOs do not count)

I hope our deliberation helps you out of a jam, when you give these small scenarios a go. And you should. What’s stopping you? They’re right here!