Wargame Houserules

The Men Who Would Be Kings

Failed Order Rolls

If a unit fails its order roll, then let it perform its Free Action at half effectiveness. So Regular + Irregular Infantry could Fire 6d6 (if at full strength), and Tribal Infantry could Move 4″.


The Portable Wargame

Retreating

When a unit retreats, roll 1d6 to see if it’s conducted in good order.

  • If the retreating unit makes its target number, then it retreats in good order and does so facing the enemy.
  • If the retreating unit fails to make its target number, then the unit is routing and faces away from the enemy.

Target numbers:

  • Elite: 3+
  • Average: 4+
  • Poor: 5+

Modifiers to the dice roll:

  • Friendly Commander with the retreating unit: +1*
  • For each friendly unit on the flanks of the retreating unit (within 2 hexs of the unit’s initial location): +1
  • If the retreating unit has already lost half or more of its SP: -1
  • If retreating from artillery fire: -1

* Alternatively, if using Commander ratings as described on p39 of The Portable Wargame, then you could use the following:

  • Good Commander: +1
  • Average Commander: +0
  • Poor Commander: -1