The Men Who Would Be Kings
Failed Order Rolls
If a unit fails its order roll, then let it perform its Free Action at half effectiveness. So Regular + Irregular Infantry could Fire 6d6 (if at full strength), and Tribal Infantry could Move 4″.
The Portable Wargame
Retreating
When a unit retreats, roll 1d6 to see if it’s conducted in good order.
- If the retreating unit makes its target number, then it retreats in good order and does so facing the enemy.
- If the retreating unit fails to make its target number, then the unit is routing and faces away from the enemy.
Target numbers:
- Elite: 3+
- Average: 4+
- Poor: 5+
Modifiers to the dice roll:
- Friendly Commander with the retreating unit: +1*
- For each friendly unit on the flanks of the retreating unit (within 2 hexs of the unit’s initial location): +1
- If the retreating unit has already lost half or more of its SP: -1
- If retreating from artillery fire: -1
* Alternatively, if using Commander ratings as described on p39 of The Portable Wargame, then you could use the following:
- Good Commander: +1
- Average Commander: +0
- Poor Commander: -1